Movement and fuel
Your tank drives with the move keys and has limited fuel every turn. Steep slopes cannot be climbed, so pick a spot that gives you both cover and a clear line of fire.
Angle and power
Left and right change the barrel angle, up and down change the power. Hold Shift for fine adjustments. The dotted line is your previous shot.
Wind
Wind has a new direction and strength every turn and pushes projectiles along their path. The longer a shot stays in the air, the more the wind moves it; high lobs drift the most.
Weapons and tiers
Every weapon has several tiers. Using a weapon earns XP for it and unlocks the next tier. You start each match with weapons from your loadout, and supply crates drop when you run low.
Items
Instead of shooting you can use an item: Teleport to move, Shield to block, Fortify to reduce damage, Jet Pack to fly and EMP to disable nearby opponents.
Lock-in and firing order
All players aim at the same time. Lock in when ready; when the turn timer ends, shots fire in lock-in order.
Damage and critical hits
Damage depends on how close the blast is to a tank; the nearer to the center, the more damage. Critical hits are random and multiply the damage; Luck upgrades make them more likely.
XP and tank upgrades
Every match gives XP and raises your level. Each level unlocks a new weapon or an upgrade token. Spend tokens in the upgrade grid on chassis, tracks, gun and luck.
Game modes
There are ten game modes, from Deathmatch and Points to Shoccer and Vortex. Each has its own win rule and XP multiplier. The wiki explains every mode.