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Guide · 9 sections · ~3 min

The complete Shell Tank guide

From your first move to reading the wind, picking weapons and upgrading your tank.

01 / 09

Movement and fuel

Your tank drives with the move keys and has limited fuel every turn. Steep slopes cannot be climbed, so pick a spot that gives you both cover and a clear line of fire.

The fuel bar refills every turn.
Keys:QE
A short move before shooting confuses opponents who rely on your last shot line.
02 / 09

Angle and power

Left and right change the barrel angle, up and down change the power. Hold Shift for fine adjustments. The dotted line is your previous shot.

The white wedge length equals the power.
Keys:ADWSShift
Use your last shot line as a reference and change only angle or power a little each time.
03 / 09

Wind

Wind has a new direction and strength every turn and pushes projectiles along their path. The longer a shot stays in the air, the more the wind moves it; high lobs drift the most.

Headwind shortens a shot, tailwind stretches it.
In strong wind, use flatter shots with more power.
04 / 09

Weapons and tiers

Every weapon has several tiers. Using a weapon earns XP for it and unlocks the next tier. You start each match with weapons from your loadout, and supply crates drop when you run low.

Weapon card: category color, tier bars and remaining count.
Keys:FTabZC
Multi-shot weapons are best against opponents standing close together.
05 / 09

Items

Instead of shooting you can use an item: Teleport to move, Shield to block, Fortify to reduce damage, Jet Pack to fly and EMP to disable nearby opponents.

Using an item (except Tracer) costs your shot for that turn.
Keys:G12
When your health is low, a shield is worth more than a weak shot.
06 / 09

Lock-in and firing order

All players aim at the same time. Lock in when ready; when the turn timer ends, shots fire in lock-in order.

The number next to each tank shows its firing order.
Keys:SpaceEnter
If an opponent is close, lock in early so you fire first.
07 / 09

Damage and critical hits

Damage depends on how close the blast is to a tank; the nearer to the center, the more damage. Critical hits are random and multiply the damage; Luck upgrades make them more likely.

Blast circle: the center deals the most damage.
Shoot the ground under an opponent to damage them and ruin their position.
08 / 09

XP and tank upgrades

Every match gives XP and raises your level. Each level unlocks a new weapon or an upgrade token. Spend tokens in the upgrade grid on chassis, tracks, gun and luck.

Upgrade grid: each node connects to its neighbours.
Extra chassis health pays off early on.
09 / 09

Game modes

There are ten game modes, from Deathmatch and Points to Shoccer and Vortex. Each has its own win rule and XP multiplier. The wiki explains every mode.

Pick the mode in the room settings.
Practise precise shots in Marksman or the Firing Range.